Action: Difference between revisions
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Created page with "This genre is reserved for fast-paced games emphasizing reflexes, combat, and physical challenges via hand-eye coordination. This includes: * '''Platformers:''' Jumping/climbing across platforms, often 2D sidescrollers or 3D collectathons * '''Shooters:''' Ranged combat with guns/weapons. ** '''First-Person Shooter (FPS):''' From the player's viewpoint. ** '''Third-Person Shooter (TPS):''' Over the shoulder view. ** '''Hero Shooter:''' Team-based with unique character ab..." |
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Latest revision as of 16:26, 30 December 2025
This genre is reserved for fast-paced games emphasizing reflexes, combat, and physical challenges via hand-eye coordination. This includes:
- Platformers: Jumping/climbing across platforms, often 2D sidescrollers or 3D collectathons
- Shooters: Ranged combat with guns/weapons.
- First-Person Shooter (FPS): From the player's viewpoint.
- Third-Person Shooter (TPS): Over the shoulder view.
- Hero Shooter: Team-based with unique character abilities.
- Shoot 'em Ups (Shmups): Waves of enemies in scrolling areas.
- Rail/Light Gun: On-rails paths or gun peripherals.
- Fighting: 1v1 close quarters brawls with combos/special moves.
- 2D Fighters: Side-view.
- 3D Fighters: Full 3D movement.
- Platform/Arena Fighters: Chaotic, item based multiplayer.
- Beat 'em Ups/Brawlers: Waves of enemies in close combat, often co-op.
- Hack and Slash: Melee combos against hordes of enemies.
- Stealth: Sneaking/avoiding detection over direct fighting.
- Survival: Resource gathering/crafting in hostile worlds.
- Battle Royale: Last-player-standing. Often uses shrinking arenas.
- Rhythm/Music: Sync inputs to the music/beats.