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30 December 2025

  • 17:2717:27, 30 December 2025 Fan Games by Developer (hist | edit) [123 bytes] Strider (talk | contribs) (Created page with "__NOTOC__ {{#ask: -Developer::+ |?#-=DeveloperName |format=template |template=DeveloperFanGameBlock |limit=500 }}")
  • 17:2417:24, 30 December 2025 Fan Games by Status (hist | edit) [114 bytes] Strider (talk | contribs) (Created page with "__NOTOC__ {{#ask: -Status::+ |?#-=StatusName |format=template |template=StatusFanGameBlock |limit=500 }}")
  • 17:1517:15, 30 December 2025 Fan Games by Engine (hist | edit) [371 bytes] Strider (talk | contribs) (Created page with "__NOTOC__ = Engines = {{#ask: -Engine::+ |?#-=EngineName |format=template |template=EngineFanGameBlock |limit=500 }} = Frameworks = {{#ask: -Framework::+ |?#-=FrameworkName |format=template |template=FrameworkFanGameBlock |limit=500 }} = SDKs = {{#ask: -SDKs::+ |?#-=SDKsName |format=template |template=SDKsFanGameBlock |limit=500 }}")
  • 17:0217:02, 30 December 2025 Fan Games by Platform (hist | edit) [120 bytes] Strider (talk | contribs) (Created page with "{{#ask: -Platform::+ |?#-=PlatformName |format=template |template=PlatformFanGameBlock |limit=500 }}")
  • 16:5016:50, 30 December 2025 Castlevania II - Simons Quest ReVamped (hist | edit) [1,404 bytes] Strider (talk | contribs) (Created page with "{| class="wikitable" style="float:right; width:300px; border:1px solid blue;" | colspan="2" style="text-align:center;" | center|280px|Title Screen |- ! Developer(s) | Developer::Metroid Quest |- ! Engine | Engine::GameMaker Studio |- ! Platform(s) | Platform::Windows |- ! Status | Finished |- ! Released | May 16th, 2011 |- ! Genre | Genr...")
  • 15:4915:49, 30 December 2025 Strategy (hist | edit) [652 bytes] Strider (talk | contribs) (Created page with "This genre is reserved for games known for planning/resource allocation for victory. This includes: * '''Real-Time Strategy (RTS):''' Build armies in real-time. * '''Turn-Based Strategy (TBS):''' Paused planning. * '''eXplore, eXpand, eXploit, eXterminate (4X):''' Civilization building. * '''Multiplayer Online Battle Arena (MOBA):''' Team lane-pushing. * '''Tower Defense:''' Place defenses against waves of enemies. * '''Grand Strategy:''' Large-scale politics/war. * '''A...")
  • 15:4915:49, 30 December 2025 Sports (hist | edit) [351 bytes] Strider (talk | contribs) (Created page with "This genre is reserved for recreations of athletic competitions, be they sim or arcade style. This includes: * '''Team Sports:''' Basketball, baseball, football, soccer, hockey, etc. * '''Combat/Fighting Sports:''' Boxing, wrestling, MMA, etc. * '''Extreme/Indivisual:''' Skateboard, snowboarding, etc. * '''Management Sims:''' Coach/strategize teams.")
  • 15:4815:48, 30 December 2025 RPG (hist | edit) [776 bytes] Strider (talk | contribs) (Created page with "This genre is reserved for games featuring character growth via stats, quests, or choices. Inspired by tabletop games. This includes: * '''Action RPG (ARPG):''' Real-time combat and progression. * '''Japanese RPG (JRPG):''' Turn based, story heavy. * '''Western/Computer RPG (WRPG/CRPG):''' Choice driven often with vast, open worlds. * '''Massive Multiplayer Online RPG (MMORPG):''' Online driven worlds that encourages interaction between other users. * '''Roguelike/Roguel...")
  • 15:4815:48, 30 December 2025 Puzzle (hist | edit) [451 bytes] Strider (talk | contribs) (Created page with "This genre is reserved for low-action brain teasers testing logic, patterns, or physics. This includes: * '''Match-3/Tile-Matching:''' Swap/combine tiles. * '''Physics Puzzles:''' Manipulate real-world-like mechanics. * '''Logic/Trial-and-Error:''' Deduction or experimentation. * '''Hidden Object (HOPA):''' Spot items within scenes. * '''Breakout Clones:''' Ball-and-paddle brick-breaking. * '''Programming Puzzles:''' Code solutions for challenges.")
  • 15:4715:47, 30 December 2025 Other (hist | edit) [333 bytes] Strider (talk | contribs) (Created page with "This is reserved for games that have trouble fitting into other genres. This includes: * '''Party/Casual:''' Quick, social minigames. * '''Idle/Incremental:''' Passive progression. * '''Sandbox/Open World:''' Creative freedom. * '''Educational/Edutainment:''' Learning-focused. * '''Art/Experimental:''' Emphasize aesthetics/emotion.")
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